
Opportunist - Increases push strength by 50% when used against an attacking enemy.Off Balance - Blocking an attack increases the damage the attacker takes by 50% for 3.0 seconds.Heroic Intervention - Assisting an ally under attack grants both players a damage absorption shield for a short time.Remember, each melee weapon type in the game is unique to a specific character, so these can't be transferred between characters. These traits can be found on any melee weapon.
WARHAMMER VERMINTIDE 2 WIKI ARMOR TRAITS HOW TO
On this page, we're going to run down the weapon and item gear traits, listing each and explaining what they do - ideal for you planning how to best approach things with your character class of choice. Weapon traits are a major reason why you might want to go grinding for loot or attempt to game Vermintide 2's loot system, in fact, since grinding to get a weapon with the trait you want to drop might be very tempting. Each trait is unique and will play into certain types of play - so it's important to understand them all as you plan out your strategy for dealing with the enemy hordes. These special bonus stats can improve your abilities quite a bit, and crucially they can help to determine and shape your entire approach to combat. Here's how they all work.Ī major part of the character progression and build process in Warhammer: Vermintide 2 is the concept of weapon traits. They are no less deadly than their official counterparts, and are often armed with a variety of experimental, unregulated weaponry.Weapon Traits can seriously change the way you play Vermintide 2, and there's quite a few of them. Those Dwarfs who have not attended the Engineers Guild, but have nonetheless developed great technological skill, are instead known as Outcast Engineers. In melee, they employ even more explosives or pummel their foes into submission using their engineering spanners and other assorted tools. They employ their expertise to great effect in combat, shooting blunderbusses, throwing grenades at the enemy and even calling down artillery bombardments whenever it is needed. Should these Dwarfs be pressed into the front-lines, Engineers often carry with them an assortment of gadgets and blackpowder weaponry that has the potential to devastate an enemy regiment wholesale. On a few occasions, these Dwarfs have also been called into service as pilots for Gyrocopter squadrons, for only an Engineer has the proper knowledge and experience to properly control these machines when taking off. When these Dwarfs are called to war, they often employ their services towards a Dwarf Throng as expert artilleryman, whose main duty is to administrate the well-being of the army's machinery and cannons during combat. Most inventions never quite take off, but others, such as the legendary Gyrocopter, quite literally did. If the Guild thinks a concept is worthy enough, the Guild will fund the Dwarf with all the equipment, materials and help needed. They are also responsible for the creation of blueprints or schematics for new potential technology. Most Engineers spend much of their time repairing broken components and cursing the shoddy work of the Engineer who first constructed it. If a Dwarf shows a particular aptitude towards machinery, he may be granted an apprenticeship within the Engineers Guild, whose duty is to provide the Dwarf Holds access with the latest of a long-line of technological advancements.
